| Lead Artist: (1 position available)
Skills:
3D Studio Max [Must be very skillful]
Maya and other packages will be a huge plus
Must be able to work in teams and must have project
management skills
You will be planning the level and areas according to the
story. So obviously, you need to have artistic knowledge of game components. |
| Level Designers: (2 positions available)
You will be developing levels items like room and other things in 3D Studio
Max.
Skills:
3D Studio Max is a must
Must be willing to work in teams |
| Modelers: (2 positions available)
You will be modeling characters [clothing etc...], and other detailed objects that are to
be placed
in the levels. One of the major skill is to model low-poly characters with
animations (IK of Max/ Vertex animation etc...)
Skills:
Are the the same for level designers.
Texture Mapping (a very must) [designing of texture is not
necessary] |
| 2D Artists: (2 available)
As an 2D artists you will be involved in making textures for the 3D objects
and other special effects. You will work closely with the 3D Modelers and
Level Designers.
Skills:
Adobe Photoshop (or any quality texture creating program)
Knowledge in 3D Studio Max and UV Mapping will be a plus.
You will need to present some of your sample work. Nothing
fancy is necessary. Some nice textures of effects and other things would be
enough |